
Strength – Determine the amount of damage done by melee combat. Health – Determines the amount of damage a character can take before dying. Magic is the only ranged attack that can be used by magicians. Magicians - Magicians can use a staff and are able to cast magic spells, but only if no enemies are adjacent to them for the given combat turn. Fighters - Fighters can use swords and crossbows. Characters are either fighters or magicians. There are 6 different playable characters that the player meets and can add to their party over the course of the game. The player controls a party of up to 3 characters. The player is free to go where they wish within these areas and can pursue quests and side quests in whatever order they choose. Each chapter of the game is typically limited to one or two areas and the player must complete key quests in order to move on to the next chapter and open up new areas. The gameplay is largely mouse driven, but keyboard shortcuts can be used. The game is played primarily from a first-person perspective, with the exception of combat, which is played from a third-person perspective. The game was DOS based and was originally released on 7 3 1/2 inch floppy disks. Feist was not involved in the writing of the storyline or dialog for Betrayal at Krondor, but did later novelize it in his novel "Krondor: The Betrayal". Feist and also serves as the setting for his "Riftwar" series of novels.
The game takes place in the fantasy world of Midkemia which was developed by the author Raymond E.
Betrayal at krondor improved graphics Pc#
Betrayal at Krondor is a PC RPG that was developed by Dynamix and published by Sierra On-Line in 1993.